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Archive 2016

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Saved by Heike Philp
on December 1, 2016 at 12:08:06 pm



Here are some of the previous session pages.


Week 1

11-17 Jan 2016


Please scroll down to see the results


First meeting on EduNation on Thu, 14 Jan 2016, 8:30pm GMT (UK time) - 12:30pm SLT (Second Life Time = San Francisco Time)


SLURL (if you have Second Life already installed): http://maps.secondlife.com/secondlife/EduNation/106/159/23

Second meeting on EduNation on Sun, 17 Jan 2016, 8:30pm GMT (UK time) - 12:30pm SLT (Second Life Time = San Francisco Time)



1st Session: http://lancelot.adobeconnect.com/p8ddcf1lsx7/  (1h 27min) sound starts after 26min

We played Carol's Advice game and visited two games parks by Wynshel and Barbara

2nd Session: http://lancelot.adobeconnect.com/p2mppzaf4pd/  (1h 23min) 

We learned how to upload images, build board games, games pieces (counters) which everyone can move and a dice


Helena Galani

(a board game with image, sound, Notecard giver, floating text & sound play scripts)




Week 2

18-24 Jan 2016


Moderators: Carol Rainbow, An Nowak and Wynshel Corrigan



Thursday Session http://lancelot.adobeconnect.com/p87cexnevbb/  (only the first 1h) Carol showed us how to add sound to objects (cats and dogs)

Sunday Session http://lancelot.adobeconnect.com/p63uc60li24/ (2h) Wynshel tours her games parc on LearnIT Town, Carol asks everyone to build the opinions game and in the end we visited Helena's games parc for more games ideas. 


A view of some of the game boards. 

First we visited two games parks for inspiration.

Shelwyn's games park at Learn It Town. We saw grammar, intonation and speaking practice games.




Helena`s games park. We saw a decision-making strategy board game and literature, idioms, skills-integration and writing games.




Experienced users created magnetic poetry boards. Simple building tools will be needed in this case.



Session 2 Sunday 24 January 2016


At the start of the second session participants will go to Shelwyn's Skybox and brainstorm what sorts of things can be made into games.


During this session we will compile a more advanced game called Giving Your Opinion game. All components are ready for users to build the simple parts and put the scripts, sounds and notecards in. 


NB Experienced users can make a maze.

All resources are prepared ready for them.






Carol showing how to build, copy and put sound into objects


Week 3

25-31 Jan 2016


Building interactive objects

Moderator: Hazel Workman, Randall Sadler, Heike Philp



Session 1 (Thu)

http://lancelot.adobeconnect.com/p6a81f3d0dw/ (1h 4min) 

Hazel's session on how to import mesh objects into Second Life starting with a bunny, explaining LOD and physics and climaxing with the Trojan RabbitI started the recording a bit late and missed everyone filling in questions about payment info etc. before being able to get the upload menu for objects.

Session 2 (Sun)

http://lancelot.adobeconnect.com/p3zmqr7ft0f/  (1h 43min)

Randall's scavenger hunt session. For details see below. 


Learn how to upload suitable 3D objects.

The file format of 3D objects will be discussed and the method by which Second Life imports them. Objects can be created, purchased or found in extensive libraries - and there are many different programs that will convert them for use in Second Life.

We hope to find the most suitable program for you ~ and your computer's ~ capabilities (plus the Trojan Rabbit).


Scavenger hunts, which some may know as quests, treasure hunts or rallies involve searching, usually in teams, for widely scattered, hidden   objects. Clues are normally provided. The team to locate all objects in the shortest time is usually awarded a prize! In the context of Village 2016, along with fun of the game, we shall be especially attentive to the language that the activity generates between participants.





How to upload Mesh objects to Second Life

Click on Build - Upload Mesh Object

Upload *.dae files 

Repositories of Collada *.dae files are

Google 3D warehouse 



Free 3D modellers








Get approved/ certified for mesh object imports at Second Life by providing billing information.



Click on:  'Find out now' in the NOTE: You don't have rights to upload mesh models. Find out how to get certified.



Answer 10 questions of the IP Intellectual Property tutorial. 



Next: Proceed with mesh upload and click on calculate weights & fees and after agreeing to pay 11$ I can now upload the mesh object. You can use ALT and the scroll button to zoom into the object in the properties window so as to see edges etc. 




Results of Treasure Hunts in 2016

Group 1  Caoinhimus, Giovanni and Gwen


Group 2 Edajot, Fab and Astra


Group 3  Annie, Duncan, Ann and Abdouse


Group 4 Wynshel, Inspira, Barbara


Group 5 Hazel, Nuno, Nick



Week 4

 1- 7 Feb 2016  




First session on EduNation on Thu, 4 Feb. 2016, 8:30 p.m. GMT (UK time) - 12:30 p.m. SLT (Second Life Time = San Francisco time)


Second session on Edutopia on Sun, 7 Feb. 2016, 8:30 p.m. GMT (UK time) - 12:30 p.m. SLT (Second Life Time = San Francisco time)




1st Session:  https://youtu.be/2ym2sEWcflc   (1h 16 min) Exploring game variety, how to maximize how much use you get out of every game, and also guided brainstorming on how the various environments in an alternative virtual world lend themselves to highly immersive, task-based language learning games.


2nd Session: http://lancelot.adobeconnect.com/p3ghnq3v0vf/  (1h 28 min) Experiencing virtual world games as your students would via a multiple step deserted island game.


Moderators: Barbara McQueen, Hazel Workman, Dennis Newson




  • Learn how to house multiple games in an unobtrusive, low prim game presenter.
  • Analyze 2D and 3D versions of a single game.
  • Re-conceptualize existing games to allow them to be used for multiple purposes.
  • Add reward givers to any game.
  • Access videos that discuss gamification theory and show students playing games in-world.
  • Hypergrid to Edutopia, an Open Sim world that has been created for synchronous and asynchronous language learning through game-based tasks.
  • Become comfortable with brainstorming ways different virtual settings can be used.
  • Experience an immersive game as students would through a set of tasks built around the idea of being shipwrecked on a deserted island.
  • Review the range of language learning game types and their advantages and disadvantages in terms of ease of creation and how immersive the games can be.




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